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- How to control DVIEW
- ====================
-
- If you run DVIEW without any parameters, it'll load a file called
- DOOM.WAD from your current directory and start you out in the first
- level from that file.
- A number given on the command line can be used to select another level.
- As the first parameter a file name can be given that will be loaded
- instead of the default DOOM.WAD.
-
-
- Movement
- --------
-
- 8 - Move forwards.
- 2 - Move backwards.
- 4 - Turn to the left.
- 6 - Turn to the right.
- 1 - Slide to the left.
- 3 - Sldie to the right.
- - - Move down.
- + - Move up.
-
-
- Sizing
- ------
- { - Decrease display height.
- } - Increase - " -
- [ - Decrease display width.
- ] - Increase - " -
- ( - Decrease map scale (see later under 'l' for more info).
- ) - Increase - " -
- DON'T try to increase the size above 320x200!
-
-
- Rendering
- ---------
- f - Use more colours for the floors/ceilings.
- w - Use more colours for the walls.
-
- F - Use immediate drawing of floors to reduce memory requirements
- W - - " - walls - " -
- Both of the above will cause the colours to turn on as for 'f'/'w'.
-
- l - Draw map in 2D, rotating and moving when you move around.
- If in 'F'/'W' mode, the map will be drawn on top of the 3D view.
- If 'w' mode is selected the 2D walls will be coloured differently
- depending on when (and if) they were clipped.
-
- n - Switches of floor rendering completely.
-
-
- Debugging
- ---------
- s - It is possible to single step the drawing by typing 's'. This will
- not really be useful (and take a lot of time) unless you have
- selected both flooropt ('F') and wallopt ('W') mode.
-
- c - During single step, the 'c' key will give some information about
- the line that is going to be drawn. Any key will advance to the next
- line.
-
- When single stepping while not in 'F' and 'W' mode, the 's' key can be
- used to speed up the drawing a bit. IIRC you can also skip the rest of
- the redraw by pressing 'c', but I'm not sure about that since I almost
- always run in FW nowadays for test purposes.
-
- l - For wall clipping information, see under rendering.
-
- p - Displays the coordinates of the player.
-
- c - Toggle sector height checking.
-
- t - Toggle sector height displaying.
-
-
- Miscellaneous
- ------------
- If anyone can fix the glitches that appear in FW mode, please let me
- know ASAP.
-
- Johan Klockars (95-10-30)
-
- d8klojo@dtek.chalmers.se
- johan@rand.thn.htu.se
-